Finishing up


To finish up my game I completed my final level. The main obstacle here to complete was moving platforms which didn't cause too many issues asides from when the player would parent with the platform the camera would fall down but the fix was simply to move where the player collider was.

After the level was complete I had to create a main menu and end game screen which was very easy and I just had to code in pause menu options to work for the main menu and in-game which would allow the player to start the game, return to menu, or tweak the games volumes or add the ability to place checkpoints.

Now that the game was pretty much finished there was one last thing I had to add which was the character model and animations so I loaded into blender and got to work for a few hours and came out with a rigged model I was reasonably happy with. Once in unity I had to learn how to use an animator which wasn't too difficult, I had to get the players velocity then put it a condition on the idle animation to start walking at X speed which felt smooth. 

Lastly after some testing I had to nerf some obstacles that weren't consistent to reach with the players jump height. 

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