Creating level 1 and fixing movement script
After finishing the movement script I moved to placing all of the platforms inside level 1, along the way I would notice several problems with my movement script.
The first problem is that one smaller platforms it could be hard to control the players speed and would cause the player to fall, to combat this I added sprinting and made the walk speed slower so the player could at least adjust the speed as they please.
Another interesting problem I noticed was that the players jump was stronger when used during coyote time. This was because the drag was applied to the character only when on the ground and therefore wouldn't apply when the character was in the air during coyote time. I tried fixing this by adding new rules to applying the drag but that created other problems so I settled with just decreasing the jump force while in the air to where it's the same as the grounded jump.
After all this was fixed I added all of the platforms to level 1 and finished the level.
Get Chained Door
Chained Door
Third person 3d platformer featuring a mysteriously locked door the player must attempt to unlock
Status | In development |
Author | NightlyClover2 |
Genre | Platformer |
More posts
- Finishing upJan 16, 2024
- Scene changesDec 12, 2023
- Setting up movement scriptNov 21, 2023
- Initial set upNov 14, 2023
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